对话框是一个小窗口,提示用户做出决定或输入其他信息。对话框不会填充整个屏幕,通常用于需要用户在继续操作之前采取操作的模态事件。
The Dialog
类是对话框的基类,但不要直接实例化 Dialog
。而是使用以下子类之一
AlertDialog
- 一个对话框,可以显示标题、最多三个按钮、一个可选择项列表或自定义布局。
DatePickerDialog
或TimePickerDialog
- 一个具有预定义 UI 的对话框,允许用户选择日期或时间。
这些类定义了对话框的样式和结构。您还需要一个 DialogFragment
作为对话框的容器。The DialogFragment
类提供了创建对话框并管理其外观所需的所有控件,而不是调用 Dialog
对象上的方法。
使用 DialogFragment
管理对话框可以使其正确处理生命周期事件,例如用户点击后退按钮或旋转屏幕时。The DialogFragment
类还允许您将对话框的 UI 作为可嵌入组件重用于更大的 UI 中——就像传统的 Fragment
一样——例如当您希望对话框 UI 在大屏幕和小屏幕上显示不同时。
本文档中的以下部分描述了如何将 DialogFragment
与 AlertDialog
对象结合使用。如果您想创建一个日期或时间选择器,请阅读向您的应用添加选择器。
创建对话框片段
您可以实现各种对话框设计——包括自定义布局和Material Design 对话框中描述的设计——通过扩展 DialogFragment
并在 onCreateDialog()
回调方法中创建一个 AlertDialog
。
例如,这是一个由 DialogFragment
管理的基本 AlertDialog
Kotlin
class StartGameDialogFragment : DialogFragment() { override fun onCreateDialog(savedInstanceState: Bundle?): Dialog { return activity?.let { // Use the Builder class for convenient dialog construction. val builder = AlertDialog.Builder(it) builder.setMessage("Start game") .setPositiveButton("Start") { dialog, id -> // START THE GAME! } .setNegativeButton("Cancel") { dialog, id -> // User cancelled the dialog. } // Create the AlertDialog object and return it. builder.create() } ?: throw IllegalStateException("Activity cannot be null") } } class OldXmlActivity : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_old_xml) StartGameDialogFragment().show(supportFragmentManager, "GAME_DIALOG") } }
Java
public class StartGameDialogFragment extends DialogFragment { @Override public Dialog onCreateDialog(Bundle savedInstanceState) { // Use the Builder class for convenient dialog construction. AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); builder.setMessage(R.string.dialog_start_game) .setPositiveButton(R.string.start, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // START THE GAME! } }) .setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // User cancels the dialog. } }); // Create the AlertDialog object and return it. return builder.create(); } } // ... StartGameDialogFragment().show(supportFragmentManager, "GAME_DIALOG");
当您创建此类的实例并调用该对象上的 show()
时,对话框将显示如下所示。
下一节将详细介绍如何使用 AlertDialog.Builder
API 创建对话框。
根据对话框的复杂程度,您可以在 DialogFragment
中实现各种其他回调方法,包括所有基本片段生命周期方法。
构建警报对话框
The AlertDialog
类允许您构建各种对话框设计,并且通常是您唯一需要的对话框类。如下图所示,警报对话框有三个区域
- 标题:这是可选的,仅在内容区域被详细消息、列表或自定义布局占用时使用。如果您需要陈述简单的消息或问题,则不需要标题。
- 内容区域:可以显示消息、列表或其他自定义布局。
- 操作按钮:对话框中最多可以有三个操作按钮。
The AlertDialog.Builder
类提供 API,允许您使用这些类型的内容创建 AlertDialog
,包括自定义布局。
要构建 AlertDialog
,请执行以下操作
Kotlin
val builder: AlertDialog.Builder = AlertDialog.Builder(context) builder .setMessage("I am the message") .setTitle("I am the title") val dialog: AlertDialog = builder.create() dialog.show()
Java
// 1. Instantiate an AlertDialog.Builder with its constructor. AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); // 2. Chain together various setter methods to set the dialog characteristics. builder.setMessage(R.string.dialog_message) .setTitle(R.string.dialog_title); // 3. Get the AlertDialog. AlertDialog dialog = builder.create();
前面的代码片段生成此对话框
添加按钮
要添加如图 2 中所示的操作按钮,请调用 setPositiveButton()
和 setNegativeButton()
方法
Kotlin
val builder: AlertDialog.Builder = AlertDialog.Builder(context) builder .setMessage("I am the message") .setTitle("I am the title") .setPositiveButton("Positive") { dialog, which -> // Do something. } .setNegativeButton("Negative") { dialog, which -> // Do something else. } val dialog: AlertDialog = builder.create() dialog.show()
Java
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); // Add the buttons. builder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // User taps OK button. } }); builder.setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // User cancels the dialog. } }); // Set other dialog properties. ... // Create the AlertDialog. AlertDialog dialog = builder.create();
The set...Button()
方法需要按钮的标题——由字符串资源提供——以及一个 DialogInterface.OnClickListener
,该方法定义了用户点击按钮时要执行的操作。
您可以添加三个操作按钮
- 肯定:使用此按钮接受并继续执行操作(“确定”操作)。
- 否定:使用此按钮取消操作。
- 中性按钮:当用户可能不希望继续执行操作但也不一定想取消时,使用此按钮。它显示在肯定和否定按钮之间。例如,操作可能是“稍后提醒我”。
在 AlertDialog
中,每种类型的按钮只能添加一个。例如,您不能拥有多个“肯定”按钮。
前面的代码片段会为您提供如下所示的对话框
添加列表
AlertDialog
API 提供三种类型的列表。
- 传统的单选列表。
- 持久单选列表(单选按钮)。
- 持久多选列表(复选框)。
要创建如图 5 所示的单选列表,请使用 setItems()
方法。
Kotlin
val builder: AlertDialog.Builder = AlertDialog.Builder(context) builder .setTitle("I am the title") .setPositiveButton("Positive") { dialog, which -> // Do something. } .setNegativeButton("Negative") { dialog, which -> // Do something else. } .setItems(arrayOf("Item One", "Item Two", "Item Three")) { dialog, which -> // Do something on item tapped. } val dialog: AlertDialog = builder.create() dialog.show()
Java
@Override public Dialog onCreateDialog(Bundle savedInstanceState) { AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); builder.setTitle(R.string.pick_color) .setItems(R.array.colors_array, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { // The 'which' argument contains the index position of the selected item. } }); return builder.create(); }
此代码片段会生成如下所示的对话框
由于列表显示在对话框的内容区域中,因此对话框不能同时显示消息和列表。使用 setTitle()
为对话框设置标题。要指定列表中的项目,请调用 setItems()
并传递一个数组。或者,您可以使用 setAdapter()
指定列表。这使您可以使用 ListAdapter
将列表与动态数据(例如来自数据库的数据)关联。
如果使用 ListAdapter
作为列表的后台,请始终使用 Loader
,以便异步加载内容。这在 使用适配器构建布局 和 加载器 中有更详细的描述。
添加持久多选或单选列表
要添加多选项目(复选框)或单选项目(单选按钮)的列表,请分别使用 setMultiChoiceItems()
或 setSingleChoiceItems()
方法。
例如,以下是如何创建如图 6 所示的多选列表,该列表将选定的项目保存在 ArrayList
中。
Kotlin
val builder: AlertDialog.Builder = AlertDialog.Builder(context) builder .setTitle("I am the title") .setPositiveButton("Positive") { dialog, which -> // Do something. } .setNegativeButton("Negative") { dialog, which -> // Do something else. } .setMultiChoiceItems( arrayOf("Item One", "Item Two", "Item Three"), null) { dialog, which, isChecked -> // Do something. } val dialog: AlertDialog = builder.create() dialog.show()
Java
@Override public Dialog onCreateDialog(Bundle savedInstanceState) { selectedItems = new ArrayList(); // Where we track the selected items AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); // Set the dialog title. builder.setTitle(R.string.pick_toppings) // Specify the list array, the items to be selected by default (null for // none), and the listener through which to receive callbacks when items // are selected. .setMultiChoiceItems(R.array.toppings, null, new DialogInterface.OnMultiChoiceClickListener() { @Override public void onClick(DialogInterface dialog, int which, boolean isChecked) { if (isChecked) { // If the user checks the item, add it to the selected // items. selectedItems.add(which); } else if (selectedItems.contains(which)) { // If the item is already in the array, remove it. selectedItems.remove(which); } } }) // Set the action buttons .setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { // User taps OK, so save the selectedItems results // somewhere or return them to the component that opens the // dialog. ... } }) .setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { ... } }); return builder.create(); }
可以这样获得单选对话框
Kotlin
val builder: AlertDialog.Builder = AlertDialog.Builder(context) builder .setTitle("I am the title") .setPositiveButton("Positive") { dialog, which -> // Do something. } .setNegativeButton("Negative") { dialog, which -> // Do something else. } .setSingleChoiceItems( arrayOf("Item One", "Item Two", "Item Three"), 0 ) { dialog, which -> // Do something. } val dialog: AlertDialog = builder.create() dialog.show()
Java
String[] choices = {"Item One", "Item Two", "Item Three"}; AlertDialog.Builder builder = AlertDialog.Builder(context); builder .setTitle("I am the title") .setPositiveButton("Positive", (dialog, which) -> { }) .setNegativeButton("Negative", (dialog, which) -> { }) .setSingleChoiceItems(choices, 0, (dialog, which) -> { }); AlertDialog dialog = builder.create(); dialog.show();
这将导致以下示例
创建自定义布局
如果希望在对话框中使用自定义布局,请创建一个布局并通过在 AlertDialog.Builder
对象上调用 setView()
将其添加到 AlertDialog
中。
默认情况下,自定义布局会填充对话框窗口,但您仍然可以使用 AlertDialog.Builder
方法添加按钮和标题。
例如,以下是前面自定义对话框布局的布局文件
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:src="@drawable/header_logo" android:layout_width="match_parent" android:layout_height="64dp" android:scaleType="center" android:background="#FFFFBB33" android:contentDescription="@string/app_name" /> <EditText android:id="@+id/username" android:inputType="textEmailAddress" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="16dp" android:layout_marginLeft="4dp" android:layout_marginRight="4dp" android:layout_marginBottom="4dp" android:hint="@string/username" /> <EditText android:id="@+id/password" android:inputType="textPassword" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="4dp" android:layout_marginLeft="4dp" android:layout_marginRight="4dp" android:layout_marginBottom="16dp" android:fontFamily="sans-serif" android:hint="@string/password"/> </LinearLayout>
要在 DialogFragment
中加载布局,请使用 getLayoutInflater()
获取 LayoutInflater
并调用 inflate()
。第一个参数是布局资源 ID,第二个参数是布局的父视图。然后,您可以调用 setView()
将布局放置在对话框中。以下示例中对此进行了演示。
Kotlin
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog { return activity?.let { val builder = AlertDialog.Builder(it) // Get the layout inflater. val inflater = requireActivity().layoutInflater; // Inflate and set the layout for the dialog. // Pass null as the parent view because it's going in the dialog // layout. builder.setView(inflater.inflate(R.layout.dialog_signin, null)) // Add action buttons. .setPositiveButton(R.string.signin, DialogInterface.OnClickListener { dialog, id -> // Sign in the user. }) .setNegativeButton(R.string.cancel, DialogInterface.OnClickListener { dialog, id -> getDialog().cancel() }) builder.create() } ?: throw IllegalStateException("Activity cannot be null") }
Java
@Override public Dialog onCreateDialog(Bundle savedInstanceState) { AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); // Get the layout inflater. LayoutInflater inflater = requireActivity().getLayoutInflater(); // Inflate and set the layout for the dialog. // Pass null as the parent view because it's going in the dialog layout. builder.setView(inflater.inflate(R.layout.dialog_signin, null)) // Add action buttons .setPositiveButton(R.string.signin, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { // Sign in the user. } }) .setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { LoginDialogFragment.this.getDialog().cancel(); } }); return builder.create(); }
如果希望使用自定义对话框,则可以将 Activity
作为对话框显示,而不是使用 Dialog
API。创建一个 Activity,并在 <activity>
清单元素中将其主题设置为 Theme.Holo.Dialog
<activity android:theme="@android:style/Theme.Holo.Dialog" >
现在,Activity 将显示在对话框窗口中,而不是全屏显示。
将事件传递回对话框的主机
当用户点击对话框的操作按钮之一或从其列表中选择一个项目时,您的 DialogFragment
可能会自行执行必要的操作,但通常您希望将事件传递到打开对话框的 Activity 或 Fragment。为此,请定义一个接口,其中包含每个类型点击事件的方法。然后,在接收来自对话框的操作事件的主机组件中实现该接口。
例如,这是一个 DialogFragment
,它定义了一个接口,通过该接口将事件传递回主机 Activity
Kotlin
class NoticeDialogFragment : DialogFragment() { // Use this instance of the interface to deliver action events. internal lateinit var listener: NoticeDialogListener // The activity that creates an instance of this dialog fragment must // implement this interface to receive event callbacks. Each method passes // the DialogFragment in case the host needs to query it. interface NoticeDialogListener { fun onDialogPositiveClick(dialog: DialogFragment) fun onDialogNegativeClick(dialog: DialogFragment) } // Override the Fragment.onAttach() method to instantiate the // NoticeDialogListener. override fun onAttach(context: Context) { super.onAttach(context) // Verify that the host activity implements the callback interface. try { // Instantiate the NoticeDialogListener so you can send events to // the host. listener = context as NoticeDialogListener } catch (e: ClassCastException) { // The activity doesn't implement the interface. Throw exception. throw ClassCastException((context.toString() + " must implement NoticeDialogListener")) } } }
Java
public class NoticeDialogFragment extends DialogFragment { // The activity that creates an instance of this dialog fragment must // implement this interface to receive event callbacks. Each method passes // the DialogFragment in case the host needs to query it. public interface NoticeDialogListener { public void onDialogPositiveClick(DialogFragment dialog); public void onDialogNegativeClick(DialogFragment dialog); } // Use this instance of the interface to deliver action events. NoticeDialogListener listener; // Override the Fragment.onAttach() method to instantiate the // NoticeDialogListener. @Override public void onAttach(Context context) { super.onAttach(context); // Verify that the host activity implements the callback interface. try { // Instantiate the NoticeDialogListener so you can send events to // the host. listener = (NoticeDialogListener) context; } catch (ClassCastException e) { // The activity doesn't implement the interface. Throw exception. throw new ClassCastException(activity.toString() + " must implement NoticeDialogListener"); } } ... }
托管对话框的 Activity 使用对话框片段的构造函数创建对话框的实例,并通过 NoticeDialogListener
接口的实现接收对话框的事件
Kotlin
class MainActivity : FragmentActivity(), NoticeDialogFragment.NoticeDialogListener { fun showNoticeDialog() { // Create an instance of the dialog fragment and show it. val dialog = NoticeDialogFragment() dialog.show(supportFragmentManager, "NoticeDialogFragment") } // The dialog fragment receives a reference to this Activity through the // Fragment.onAttach() callback, which it uses to call the following // methods defined by the NoticeDialogFragment.NoticeDialogListener // interface. override fun onDialogPositiveClick(dialog: DialogFragment) { // User taps the dialog's positive button. } override fun onDialogNegativeClick(dialog: DialogFragment) { // User taps the dialog's negative button. } }
Java
public class MainActivity extends FragmentActivity implements NoticeDialogFragment.NoticeDialogListener{ ... public void showNoticeDialog() { // Create an instance of the dialog fragment and show it. DialogFragment dialog = new NoticeDialogFragment(); dialog.show(getSupportFragmentManager(), "NoticeDialogFragment"); } // The dialog fragment receives a reference to this Activity through the // Fragment.onAttach() callback, which it uses to call the following // methods defined by the NoticeDialogFragment.NoticeDialogListener // interface. @Override public void onDialogPositiveClick(DialogFragment dialog) { // User taps the dialog's positive button. ... } @Override public void onDialogNegativeClick(DialogFragment dialog) { // User taps the dialog's negative button. ... } }
由于主机 Activity 实现 NoticeDialogListener
(由前面示例中显示的 onAttach()
回调方法强制执行),因此对话框片段可以使用接口回调方法将点击事件传递到 Activity
Kotlin
override fun onCreateDialog(savedInstanceState: Bundle): Dialog { return activity?.let { // Build the dialog and set up the button click handlers. val builder = AlertDialog.Builder(it) builder.setMessage(R.string.dialog_start_game) .setPositiveButton(R.string.start, DialogInterface.OnClickListener { dialog, id -> // Send the positive button event back to the // host activity. listener.onDialogPositiveClick(this) }) .setNegativeButton(R.string.cancel, DialogInterface.OnClickListener { dialog, id -> // Send the negative button event back to the // host activity. listener.onDialogNegativeClick(this) }) builder.create() } ?: throw IllegalStateException("Activity cannot be null") }
Java
public class NoticeDialogFragment extends DialogFragment { ... @Override public Dialog onCreateDialog(Bundle savedInstanceState) { // Build the dialog and set up the button click handlers. AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); builder.setMessage(R.string.dialog_start_game) .setPositiveButton(R.string.start, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // Send the positive button event back to the host activity. listener.onDialogPositiveClick(NoticeDialogFragment.this); } }) .setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // Send the negative button event back to the host activity. listener.onDialogNegativeClick(NoticeDialogFragment.this); } }); return builder.create(); } }
显示对话框
当您要显示对话框时,请创建 DialogFragment
的实例,并调用 show()
,并将 FragmentManager
和对话框片段的标签名称传递给它。
您可以通过从 FragmentActivity
调用 getSupportFragmentManager()
或从 Fragment
调用 getParentFragmentManager()
来获取 FragmentManager
。请参阅以下示例
Kotlin
fun confirmStartGame() { val newFragment = StartGameDialogFragment() newFragment.show(supportFragmentManager, "game") }
Java
public void confirmStartGame() { DialogFragment newFragment = new StartGameDialogFragment(); newFragment.show(getSupportFragmentManager(), "game"); }
第二个参数 "game"
是一个唯一的标签名称,系统在必要时使用它来保存和恢复片段状态。该标签还允许您通过调用 findFragmentByTag()
获取片段的句柄。
以全屏或嵌入式片段的形式显示对话框
您可能希望在某些情况下将 UI 设计的一部分显示为对话框,而在其他情况下则显示为全屏或嵌入式片段。您可能还希望它根据设备的屏幕尺寸显示不同的外观。DialogFragment
类提供了实现此目的的灵活性,因为它可以充当可嵌入的 Fragment
。
但是,在这种情况下,您不能使用 AlertDialog.Builder
或其他 Dialog
对象来构建对话框。如果希望 DialogFragment
可嵌入,请在布局中定义对话框的 UI,然后在 onCreateView()
回调中加载布局。
以下是一个 DialogFragment
示例,它可以使用名为 purchase_items.xml
的布局显示为对话框或可嵌入片段
Kotlin
class CustomDialogFragment : DialogFragment() { // The system calls this to get the DialogFragment's layout, regardless of // whether it's being displayed as a dialog or an embedded fragment. override fun onCreateView( inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? ): View { // Inflate the layout to use as a dialog or embedded fragment. return inflater.inflate(R.layout.purchase_items, container, false) } // The system calls this only when creating the layout in a dialog. override fun onCreateDialog(savedInstanceState: Bundle): Dialog { // The only reason you might override this method when using // onCreateView() is to modify the dialog characteristics. For example, // the dialog includes a title by default, but your custom layout might // not need it. Here, you can remove the dialog title, but you must // call the superclass to get the Dialog. val dialog = super.onCreateDialog(savedInstanceState) dialog.requestWindowFeature(Window.FEATURE_NO_TITLE) return dialog } }
Java
public class CustomDialogFragment extends DialogFragment { // The system calls this to get the DialogFragment's layout, regardless of // whether it's being displayed as a dialog or an embedded fragment. @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // Inflate the layout to use as a dialog or embedded fragment. return inflater.inflate(R.layout.purchase_items, container, false); } // The system calls this only when creating the layout in a dialog. @Override public Dialog onCreateDialog(Bundle savedInstanceState) { // The only reason you might override this method when using // onCreateView() is to modify the dialog characteristics. For example, // the dialog includes a title by default, but your custom layout might // not need it. Here, you can remove the dialog title, but you must // call the superclass to get the Dialog. Dialog dialog = super.onCreateDialog(savedInstanceState); dialog.requestWindowFeature(Window.FEATURE_NO_TITLE); return dialog; } }
以下示例根据屏幕尺寸确定是将片段显示为对话框还是全屏 UI
Kotlin
fun showDialog() { val fragmentManager = supportFragmentManager val newFragment = CustomDialogFragment() if (isLargeLayout) { // The device is using a large layout, so show the fragment as a // dialog. newFragment.show(fragmentManager, "dialog") } else { // The device is smaller, so show the fragment fullscreen. val transaction = fragmentManager.beginTransaction() // For a polished look, specify a transition animation. transaction.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_OPEN) // To make it fullscreen, use the 'content' root view as the container // for the fragment, which is always the root view for the activity. transaction .add(android.R.id.content, newFragment) .addToBackStack(null) .commit() } }
Java
public void showDialog() { FragmentManager fragmentManager = getSupportFragmentManager(); CustomDialogFragment newFragment = new CustomDialogFragment(); if (isLargeLayout) { // The device is using a large layout, so show the fragment as a // dialog. newFragment.show(fragmentManager, "dialog"); } else { // The device is smaller, so show the fragment fullscreen. FragmentTransaction transaction = fragmentManager.beginTransaction(); // For a polished look, specify a transition animation. transaction.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_OPEN); // To make it fullscreen, use the 'content' root view as the container // for the fragment, which is always the root view for the activity. transaction.add(android.R.id.content, newFragment) .addToBackStack(null).commit(); } }
有关执行片段事务的更多信息,请参阅 片段。
在此示例中,mIsLargeLayout
布尔值指定当前设备是否必须使用应用的大型布局设计,并因此将此片段显示为对话框而不是全屏显示。设置此类布尔值的最佳方法是使用 bool 资源值 和针对不同屏幕尺寸的 备用资源 值声明一个 bool 资源值。例如,以下是针对不同屏幕尺寸的两个 bool 资源版本
<!-- Default boolean values --> <resources> <bool name="large_layout">false</bool> </resources>
<!-- Large screen boolean values --> <resources> <bool name="large_layout">true</bool> </resources>
然后,您可以在 Activity 的 onCreate()
方法期间初始化 mIsLargeLayout
值,如下例所示
Kotlin
override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) isLargeLayout = resources.getBoolean(R.bool.large_layout) }
Java
boolean isLargeLayout; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); isLargeLayout = getResources().getBoolean(R.bool.large_layout); }
在大屏幕上将 Activity 显示为对话框
您可以通过在大屏幕上将 Activity
显示为对话框来获得相同的结果,而不是在小屏幕上将对话框显示为全屏 UI。您选择的方法取决于您的应用设计,但当您的应用设计用于小屏幕并且您希望通过将短暂 Activity 显示为对话框来改善平板电脑上的体验时,将 Activity 显示为对话框通常很有用。
要仅在大屏幕上将 Activity 显示为对话框,请将 Theme.Holo.DialogWhenLarge
主题应用于 <activity>
清单元素
<activity android:theme="@android:style/Theme.Holo.DialogWhenLarge" >
有关使用主题设置 Activity 样式的更多信息,请参阅 样式和主题。
关闭对话框
当用户点击使用 AlertDialog.Builder
创建的操作按钮时,系统会为您关闭对话框。
当用户点击对话框列表中的项目时,系统也会关闭对话框,除非列表使用单选按钮或复选框。否则,您可以通过在 DialogFragment
上调用 dismiss()
手动关闭对话框。
如果需要在对话框消失时执行某些操作,可以在 DialogFragment
中实现 onDismiss()
方法。
您也可以取消对话框。这是一个特殊事件,表示用户在未完成任务的情况下离开对话框。如果用户点击“返回”按钮或点击对话框区域外部的屏幕,或者如果在 cancel()
上显式调用 Dialog
(例如,响应对话框中的“取消”按钮),则会发生这种情况。
如前面的示例所示,您可以通过在 DialogFragment
类中实现 onCancel()
来响应取消事件。