在 Android 中,滚动通常是通过使用 ScrollView
类来实现的。将任何可能超出其容器边界的标准布局嵌套在 ScrollView
中,以提供由框架管理的可滚动视图。仅在特殊情况下才需要实现自定义滚动器。本文档介绍了如何使用 *滚动器* 对触摸手势做出响应来显示滚动效果。
您的应用可以使用滚动器(Scroller
或 OverScroller
)来收集生成滚动动画所需的数据以响应触摸事件。它们很相似,但 OverScroller
还包括用于指示用户在平移或轻扫手势后何时到达内容边缘的方法。
- 从 Android 12(API 级别 31)开始,视觉元素在拖动事件和轻扫事件上拉伸并弹回,并在轻扫事件上弹回。
- 在 Android 11(API 级别 30)及更早版本中,边界在拖动或轻扫手势到边缘后会显示“辉光”效果。
本文档中的 InteractiveChart
示例使用 EdgeEffect
类来显示这些过度滚动效果。
您可以使用滚动器随着时间的推移动画化滚动,使用平台标准的滚动物理特性,如摩擦力、速度和其他特性。滚动器本身不绘制任何内容。滚动器会随着时间的推移跟踪滚动偏移量,但它们不会自动将这些位置应用到您的视图。您必须以使滚动动画看起来流畅的速率获取和应用新的坐标。
了解滚动术语
滚动是一个可以在 Android 中表示不同含义的词,具体取决于上下文。
滚动是移动视口(即您正在查看的内容的“窗口”)的通用过程。当滚动同时在x轴和y轴上进行时,称为平移。本文档中的 InteractiveChart
示例应用程序说明了两种不同类型的滚动,拖动和轻扫
- 拖动:这是用户用手指在触摸屏上拖动时发生的滚动类型。您可以通过覆盖
onScroll()
在GestureDetector.OnGestureListener
中来实现拖动。有关拖动的更多信息,请参阅 拖动和缩放。 - 轻扫:这是用户快速拖动并抬起手指时发生的滚动类型。在用户抬起手指后,您通常希望继续移动视口,但减速直到视口停止移动。您可以通过覆盖
onFling()
在GestureDetector.OnGestureListener
中并使用滚动器对象来实现轻扫。 - 平移:沿x轴和y轴同时滚动称为平移。
通常将滚动器对象与轻扫手势结合使用,但您可以在任何需要 UI 对触摸事件做出响应显示滚动的上下文中使用它们。例如,您可以覆盖 onTouchEvent()
以直接处理触摸事件并产生滚动效果或响应这些触摸事件的“捕捉到页面”动画。
包含内置滚动实现的组件
以下 Android 组件包含对滚动和过度滚动行为的内置支持
GridView
HorizontalScrollView
ListView
NestedScrollView
RecyclerView
ScrollView
ViewPager
ViewPager2
如果您的应用需要支持在其他组件内滚动和过度滚动,请完成以下步骤
- 创建自定义基于触摸的滚动实现.
- 为了支持运行 Android 12 及更高版本的设备,实现拉伸过度滚动效果。
创建自定义基于触摸的滚动实现
本节介绍了如何创建自己的滚动器,如果您的应用使用不包含内置滚动和过度滚动支持的组件。
以下代码段来自 InteractiveChart
示例。它使用 GestureDetector
并覆盖 GestureDetector.SimpleOnGestureListener
方法 onFling()
。它使用 OverScroller
来跟踪轻扫手势。如果用户在执行轻扫手势后到达内容边缘,则容器会指示用户何时到达内容的末尾。指示取决于设备运行的 Android 版本
- 在 Android 12 及更高版本中,视觉元素会拉伸并弹回。
- 在 Android 11 及更早版本中,视觉元素会显示辉光效果。
以下代码段的第一部分显示了 onFling()
的实现
Kotlin
// Viewport extremes. See currentViewport for a discussion of the viewport. private val AXIS_X_MIN = -1f private val AXIS_X_MAX = 1f private val AXIS_Y_MIN = -1f private val AXIS_Y_MAX = 1f // The current viewport. This rectangle represents the visible chart // domain and range. The viewport is the part of the app that the // user manipulates via touch gestures. private val currentViewport = RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX) // The current destination rectangle—in pixel coordinates—into which // the chart data must be drawn. private lateinit var contentRect: Rect private lateinit var scroller: OverScroller private lateinit var scrollerStartViewport: RectF ... private val gestureListener = object : GestureDetector.SimpleOnGestureListener() { override fun onDown(e: MotionEvent): Boolean { // Initiates the decay phase of any active edge effects. if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) { releaseEdgeEffects() } scrollerStartViewport.set(currentViewport) // Aborts any active scroll animations and invalidates. scroller.forceFinished(true) ViewCompat.postInvalidateOnAnimation(this@InteractiveLineGraphView) return true } ... override fun onFling( e1: MotionEvent, e2: MotionEvent, velocityX: Float, velocityY: Float ): Boolean { fling((-velocityX).toInt(), (-velocityY).toInt()) return true } } private fun fling(velocityX: Int, velocityY: Int) { // Initiates the decay phase of any active edge effects. // On Android 12 and later, the edge effect (stretch) must // continue. if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) { releaseEdgeEffects() } // Flings use math in pixels, as opposed to math based on the viewport. val surfaceSize: Point = computeScrollSurfaceSize() val (startX: Int, startY: Int) = scrollerStartViewport.run { set(currentViewport) (surfaceSize.x * (left - AXIS_X_MIN) / (AXIS_X_MAX - AXIS_X_MIN)).toInt() to (surfaceSize.y * (AXIS_Y_MAX - bottom) / (AXIS_Y_MAX - AXIS_Y_MIN)).toInt() } // Before flinging, stops the current animation. scroller.forceFinished(true) // Begins the animation. scroller.fling( // Current scroll position. startX, startY, velocityX, velocityY, /* * Minimum and maximum scroll positions. The minimum scroll * position is generally 0 and the maximum scroll position * is generally the content size less the screen size. So if the * content width is 1000 pixels and the screen width is 200 * pixels, the maximum scroll offset is 800 pixels. */ 0, surfaceSize.x - contentRect.width(), 0, surfaceSize.y - contentRect.height(), // The edges of the content. This comes into play when using // the EdgeEffect class to draw "glow" overlays. contentRect.width() / 2, contentRect.height() / 2 ) // Invalidates to trigger computeScroll(). ViewCompat.postInvalidateOnAnimation(this) }
Java
// Viewport extremes. See currentViewport for a discussion of the viewport. private static final float AXIS_X_MIN = -1f; private static final float AXIS_X_MAX = 1f; private static final float AXIS_Y_MIN = -1f; private static final float AXIS_Y_MAX = 1f; // The current viewport. This rectangle represents the visible chart // domain and range. The viewport is the part of the app that the // user manipulates via touch gestures. private RectF currentViewport = new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX); // The current destination rectangle—in pixel coordinates—into which // the chart data must be drawn. private final Rect contentRect = new Rect(); private final OverScroller scroller; private final RectF scrollerStartViewport = new RectF(); // Used only for zooms and flings. ... private final GestureDetector.SimpleOnGestureListener gestureListener = new GestureDetector.SimpleOnGestureListener() { @Override public boolean onDown(MotionEvent e) { if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) { releaseEdgeEffects(); } scrollerStartViewport.set(currentViewport); scroller.forceFinished(true); ViewCompat.postInvalidateOnAnimation(InteractiveLineGraphView.this); return true; } ... @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { fling((int) -velocityX, (int) -velocityY); return true; } }; private void fling(int velocityX, int velocityY) { // Initiates the decay phase of any active edge effects. // On Android 12 and later, the edge effect (stretch) must // continue. if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) { releaseEdgeEffects(); } // Flings use math in pixels, as opposed to math based on the viewport. Point surfaceSize = computeScrollSurfaceSize(); scrollerStartViewport.set(currentViewport); int startX = (int) (surfaceSize.x * (scrollerStartViewport.left - AXIS_X_MIN) / ( AXIS_X_MAX - AXIS_X_MIN)); int startY = (int) (surfaceSize.y * (AXIS_Y_MAX - scrollerStartViewport.bottom) / ( AXIS_Y_MAX - AXIS_Y_MIN)); // Before flinging, stops the current animation. scroller.forceFinished(true); // Begins the animation. scroller.fling( // Current scroll position. startX, startY, velocityX, velocityY, /* * Minimum and maximum scroll positions. The minimum scroll * position is generally 0 and the maximum scroll position * is generally the content size less the screen size. So if the * content width is 1000 pixels and the screen width is 200 * pixels, the maximum scroll offset is 800 pixels. */ 0, surfaceSize.x - contentRect.width(), 0, surfaceSize.y - contentRect.height(), // The edges of the content. This comes into play when using // the EdgeEffect class to draw "glow" overlays. contentRect.width() / 2, contentRect.height() / 2); // Invalidates to trigger computeScroll(). ViewCompat.postInvalidateOnAnimation(this); }
当 onFling()
调用 postInvalidateOnAnimation()
时,它会触发 computeScroll()
来更新x和y的值。这通常在视图子项使用滚动器对象动画化滚动时完成,如前面的示例所示。
大多数视图将滚动器对象的x和y位置直接传递给 scrollTo()
。以下 computeScroll()
的实现采用了不同的方法:它调用 computeScrollOffset()
以获取x和y的当前位置。当满足显示过度滚动“辉光”边缘效果的条件时(即,显示已放大,x或y超出范围,并且应用尚未显示过度滚动),代码会设置过度滚动辉光效果并调用 postInvalidateOnAnimation()
以触发视图上的无效。
Kotlin
// Edge effect/overscroll tracking objects. private lateinit var edgeEffectTop: EdgeEffect private lateinit var edgeEffectBottom: EdgeEffect private lateinit var edgeEffectLeft: EdgeEffect private lateinit var edgeEffectRight: EdgeEffect private var edgeEffectTopActive: Boolean = false private var edgeEffectBottomActive: Boolean = false private var edgeEffectLeftActive: Boolean = false private var edgeEffectRightActive: Boolean = false override fun computeScroll() { super.computeScroll() var needsInvalidate = false // The scroller isn't finished, meaning a fling or // programmatic pan operation is active. if (scroller.computeScrollOffset()) { val surfaceSize: Point = computeScrollSurfaceSize() val currX: Int = scroller.currX val currY: Int = scroller.currY val (canScrollX: Boolean, canScrollY: Boolean) = currentViewport.run { (left > AXIS_X_MIN || right < AXIS_X_MAX) to (top > AXIS_Y_MIN || bottom < AXIS_Y_MAX) } /* * If you are zoomed in, currX or currY is * outside of bounds, and you aren't already * showing overscroll, then render the overscroll * glow edge effect. */ if (canScrollX && currX < 0 && edgeEffectLeft.isFinished && !edgeEffectLeftActive) { edgeEffectLeft.onAbsorb(scroller.currVelocity.toInt()) edgeEffectLeftActive = true needsInvalidate = true } else if (canScrollX && currX > surfaceSize.x - contentRect.width() && edgeEffectRight.isFinished && !edgeEffectRightActive) { edgeEffectRight.onAbsorb(scroller.currVelocity.toInt()) edgeEffectRightActive = true needsInvalidate = true } if (canScrollY && currY < 0 && edgeEffectTop.isFinished && !edgeEffectTopActive) { edgeEffectTop.onAbsorb(scroller.currVelocity.toInt()) edgeEffectTopActive = true needsInvalidate = true } else if (canScrollY && currY > surfaceSize.y - contentRect.height() && edgeEffectBottom.isFinished && !edgeEffectBottomActive) { edgeEffectBottom.onAbsorb(scroller.currVelocity.toInt()) edgeEffectBottomActive = true needsInvalidate = true } ... } }
Java
// Edge effect/overscroll tracking objects. private EdgeEffectCompat edgeEffectTop; private EdgeEffectCompat edgeEffectBottom; private EdgeEffectCompat edgeEffectLeft; private EdgeEffectCompat edgeEffectRight; private boolean edgeEffectTopActive; private boolean edgeEffectBottomActive; private boolean edgeEffectLeftActive; private boolean edgeEffectRightActive; @Override public void computeScroll() { super.computeScroll(); boolean needsInvalidate = false; // The scroller isn't finished, meaning a fling or // programmatic pan operation is active. if (scroller.computeScrollOffset()) { Point surfaceSize = computeScrollSurfaceSize(); int currX = scroller.getCurrX(); int currY = scroller.getCurrY(); boolean canScrollX = (currentViewport.left > AXIS_X_MIN || currentViewport.right < AXIS_X_MAX); boolean canScrollY = (currentViewport.top > AXIS_Y_MIN || currentViewport.bottom < AXIS_Y_MAX); /* * If you are zoomed in, currX or currY is * outside of bounds, and you aren't already * showing overscroll, then render the overscroll * glow edge effect. */ if (canScrollX && currX < 0 && edgeEffectLeft.isFinished() && !edgeEffectLeftActive) { edgeEffectLeft.onAbsorb((int)mScroller.getCurrVelocity()); edgeEffectLeftActive = true; needsInvalidate = true; } else if (canScrollX && currX > (surfaceSize.x - contentRect.width()) && edgeEffectRight.isFinished() && !edgeEffectRightActive) { edgeEffectRight.onAbsorb((int)mScroller.getCurrVelocity()); edgeEffectRightActive = true; needsInvalidate = true; } if (canScrollY && currY < 0 && edgeEffectTop.isFinished() && !edgeEffectTopActive) { edgeEffectRight.onAbsorb((int)mScroller.getCurrVelocity()); edgeEffectTopActive = true; needsInvalidate = true; } else if (canScrollY && currY > (surfaceSize.y - contentRect.height()) && edgeEffectBottom.isFinished() && !edgeEffectBottomActive) { edgeEffectRight.onAbsorb((int)mScroller.getCurrVelocity()); edgeEffectBottomActive = true; needsInvalidate = true; } ... }
这是执行实际缩放的代码部分
Kotlin
lateinit var zoomer: Zoomer val zoomFocalPoint = PointF() ... // If a zoom is in progress—either programmatically // or through double touch—this performs the zoom. if (zoomer.computeZoom()) { val newWidth: Float = (1f - zoomer.currZoom) * scrollerStartViewport.width() val newHeight: Float = (1f - zoomer.currZoom) * scrollerStartViewport.height() val pointWithinViewportX: Float = (zoomFocalPoint.x - scrollerStartViewport.left) / scrollerStartViewport.width() val pointWithinViewportY: Float = (zoomFocalPoint.y - scrollerStartViewport.top) / scrollerStartViewport.height() currentViewport.set( zoomFocalPoint.x - newWidth * pointWithinViewportX, zoomFocalPoint.y - newHeight * pointWithinViewportY, zoomFocalPoint.x + newWidth * (1 - pointWithinViewportX), zoomFocalPoint.y + newHeight * (1 - pointWithinViewportY) ) constrainViewport() needsInvalidate = true } if (needsInvalidate) { ViewCompat.postInvalidateOnAnimation(this) }
Java
// Custom object that is functionally similar to Scroller. Zoomer zoomer; private PointF zoomFocalPoint = new PointF(); ... // If a zoom is in progress—either programmatically // or through double touch—this performs the zoom. if (zoomer.computeZoom()) { float newWidth = (1f - zoomer.getCurrZoom()) * scrollerStartViewport.width(); float newHeight = (1f - zoomer.getCurrZoom()) * scrollerStartViewport.height(); float pointWithinViewportX = (zoomFocalPoint.x - scrollerStartViewport.left) / scrollerStartViewport.width(); float pointWithinViewportY = (zoomFocalPoint.y - scrollerStartViewport.top) / scrollerStartViewport.height(); currentViewport.set( zoomFocalPoint.x - newWidth * pointWithinViewportX, zoomFocalPoint.y - newHeight * pointWithinViewportY, zoomFocalPoint.x + newWidth * (1 - pointWithinViewportX), zoomFocalPoint.y + newHeight * (1 - pointWithinViewportY)); constrainViewport(); needsInvalidate = true; } if (needsInvalidate) { ViewCompat.postInvalidateOnAnimation(this); }
这是在前面代码段中调用的 computeScrollSurfaceSize()
方法。它计算当前可滚动表面大小(以像素为单位)。例如,如果整个图表区域可见,则这是 mContentRect
的当前大小。如果图表在水平和垂直方向上放大 200%,则返回的大小是水平和垂直方向的两倍。
Kotlin
private fun computeScrollSurfaceSize(): Point { return Point( (contentRect.width() * (AXIS_X_MAX - AXIS_X_MIN) / currentViewport.width()).toInt(), (contentRect.height() * (AXIS_Y_MAX - AXIS_Y_MIN) / currentViewport.height()).toInt() ) }
Java
private Point computeScrollSurfaceSize() { return new Point( (int) (contentRect.width() * (AXIS_X_MAX - AXIS_X_MIN) / currentViewport.width()), (int) (contentRect.height() * (AXIS_Y_MAX - AXIS_Y_MIN) / currentViewport.height())); }
另一个滚动器用法的示例,请参阅ViewPager
类的源代码。它响应抛掷进行滚动,并使用滚动来实现“捕捉到页面”动画。
实现拉伸过度滚动效果
从 Android 12 开始,EdgeEffect
添加了以下 API 用于实现拉伸过度滚动效果
getDistance()
onPullDistance()
为了提供最佳的拉伸过度滚动用户体验,请执行以下操作
- 当用户触摸内容时,拉伸动画生效,将触摸注册为“捕捉”。用户停止动画并开始再次操控拉伸。
- 当用户沿与拉伸相反的方向移动手指时,释放拉伸直到完全消失,然后开始滚动。
- 当用户在拉伸期间抛掷时,抛掷
EdgeEffect
以增强拉伸效果。
捕捉动画
当用户捕捉到活动的拉伸动画时,EdgeEffect.getDistance()
返回 0
。此条件表示拉伸必须由触摸动作操控。在大多数容器中,捕捉是在 onInterceptTouchEvent()
中检测到的,如下面的代码片段所示
Kotlin
override fun onInterceptTouchEvent(ev: MotionEvent): Boolean { ... when (action and MotionEvent.ACTION_MASK) { MotionEvent.ACTION_DOWN -> ... isBeingDragged = EdgeEffectCompat.getDistance(edgeEffectBottom) > 0f || EdgeEffectCompat.getDistance(edgeEffectTop) > 0f ... } return isBeingDragged }
Java
@Override public boolean onInterceptTouchEvent(MotionEvent ev) { ... switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: ... isBeingDragged = EdgeEffectCompat.getDistance(edgeEffectBottom) > 0 || EdgeEffectCompat.getDistance(edgeEffectTop) > 0; ... } }
在前面的示例中,当 mIsBeingDragged
为 true
时,onInterceptTouchEvent()
返回 true
,因此在子元素有机会消费事件之前消费该事件就足够了。
释放过度滚动效果
在滚动之前释放拉伸效果非常重要,以防止拉伸应用于滚动内容。以下代码示例应用了此最佳实践
Kotlin
override fun onTouchEvent(ev: MotionEvent): Boolean { val activePointerIndex = ev.actionIndex when (ev.getActionMasked()) { MotionEvent.ACTION_MOVE -> val x = ev.getX(activePointerIndex) val y = ev.getY(activePointerIndex) var deltaY = y - lastMotionY val pullDistance = deltaY / height val displacement = x / width if (deltaY < 0f && EdgeEffectCompat.getDistance(edgeEffectTop) > 0f) { deltaY -= height * EdgeEffectCompat.onPullDistance(edgeEffectTop, pullDistance, displacement); } if (deltaY > 0f && EdgeEffectCompat.getDistance(edgeEffectBottom) > 0f) { deltaY += height * EdgeEffectCompat.onPullDistance(edgeEffectBottom, -pullDistance, 1 - displacement); } ... }
Java
@Override public boolean onTouchEvent(MotionEvent ev) { final int actionMasked = ev.getActionMasked(); switch (actionMasked) { case MotionEvent.ACTION_MOVE: final float x = ev.getX(activePointerIndex); final float y = ev.getY(activePointerIndex); float deltaY = y - lastMotionY; float pullDistance = deltaY / getHeight(); float displacement = x / getWidth(); if (deltaY < 0 && EdgeEffectCompat.getDistance(edgeEffectTop) > 0) { deltaY -= getHeight() * EdgeEffectCompat.onPullDistance(edgeEffectTop, pullDistance, displacement); } if (deltaY > 0 && EdgeEffectCompat.getDistance(edgeEffectBottom) > 0) { deltaY += getHeight() * EdgeEffectCompat.onPullDistance(edgeEffectBottom, -pullDistance, 1 - displacement); } ...
当用户正在拖动时,在将触摸事件传递到嵌套滚动容器或拖动滚动之前,先消耗 EdgeEffect
的拉伸距离。在前面的代码示例中,当显示边缘效果时,getDistance()
返回正值,并且可以通过运动释放。当触摸事件释放拉伸时,它首先会被 EdgeEffect
消耗,以便在显示其他效果(如嵌套滚动)之前完全释放。您可以使用 getDistance()
来了解释放当前效果需要多少拉伸距离。
与 onPull()
不同,onPullDistance()
返回传递的增量的消耗量。从 Android 12 开始,如果在 getDistance()
为 0
时将负 deltaDistance
值传递给 onPull()
或 onPullDistance()
,则拉伸效果不会改变。在 Android 11 及更早版本中,onPull()
允许负值总距离显示辉光效果。
选择退出过度滚动
您可以在布局文件中或以编程方式选择退出过度滚动。
要在布局文件中选择退出,请设置 android:overScrollMode
,如下例所示
<MyCustomView android:overScrollMode="never"> ... </MyCustomView>
要以编程方式选择退出,请使用以下类似代码
Kotlin
customView.overScrollMode = View.OVER_SCROLL_NEVER
Java
customView.setOverScrollMode(View.OVER_SCROLL_NEVER);
其他资源
请参阅以下相关资源