使用动画显示或隐藏视图

尝试 Compose 方式
Jetpack Compose 是 Android 推荐的 UI 工具包。了解如何在 Compose 中使用动画。

在用户使用您的应用时,屏幕上会出现新信息,旧信息则会被移除。如果屏幕上的显示内容发生突变,可能会让人感到不适,且用户可能会错过突然出现的新内容。动画可以减缓这些变化,并通过运动吸引用户的视线,从而使更新更加显而易见。

您可以使用三种常见的动画来显示或隐藏视图:揭露动画 (reveal animations)、渐变淡出动画 (crossfade animations) 和卡片翻转动画 (cardflip animations)。

创建渐变淡出动画

渐变淡出动画(也称为溶解)会逐渐淡出某一个 ViewViewGroup,同时逐渐淡入另一个视图。这种动画适用于您想要在应用中切换内容或视图的情况。此处展示的渐变淡出动画使用了 ViewPropertyAnimator,该类适用于 Android 3.1(API 级别 12)及更高版本。

以下是从进度指示器过渡到文本内容的渐变淡出示例

图 1. 渐变淡出动画。

创建视图

创建您想要执行渐变淡出的两个视图。以下示例创建了一个进度指示器和一个可滚动文本视图

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
        android:id="@+id/content"
        android:layout_width="match_parent"
        android:layout_height="match_parent">

        <TextView style="?android:textAppearanceMedium"
            android:lineSpacingMultiplier="1.2"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:text="@string/lorem_ipsum"
            android:padding="16dp" />

    </ScrollView>

    <ProgressBar android:id="@+id/loading_spinner"
        style="?android:progressBarStyleLarge"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_gravity="center" />

</FrameLayout>

设置渐变淡出动画

要设置渐变淡出动画,请执行以下操作

  1. 为要执行渐变淡出的视图创建成员变量。在动画过程中修改视图时,您需要这些引用。
  2. 将正在淡入的视图的可见性设置为 GONE。这可以防止该视图占用布局空间,并将其排除在布局计算之外,从而加快处理速度
  3. 在成员变量中缓存 config_shortAnimTime 系统属性。此属性定义了动画的标准“短”持续时间。此持续时间非常适合微妙的动画或频繁发生的动画。config_longAnimTimeconfig_mediumAnimTime 也同样可用。

以下是将前一个代码段中的布局用作 Activity 内容视图的示例

Kotlin

class CrossfadeActivity : Activity() {

    private lateinit var contentView: View
    private lateinit var loadingView: View
    private var shortAnimationDuration: Int = 0
    ...
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_crossfade)

        contentView = findViewById(R.id.content)
        loadingView = findViewById(R.id.loading_spinner)

        // Initially hide the content view.
        contentView.visibility = View.GONE

        // Retrieve and cache the system's default "short" animation time.
        shortAnimationDuration = resources.getInteger(android.R.integer.config_shortAnimTime)
    }
    ...
}

Java

public class CrossfadeActivity extends Activity {

    private View contentView;
    private View loadingView;
    private int shortAnimationDuration;
    ...
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_crossfade);

        contentView = findViewById(R.id.content);
        loadingView = findViewById(R.id.loading_spinner);

        // Initially hide the content view.
        contentView.setVisibility(View.GONE);

        // Retrieve and cache the system's default "short" animation time.
        shortAnimationDuration = getResources().getInteger(
                android.R.integer.config_shortAnimTime);
    }
    ...
}

执行视图的渐变淡出

当视图设置妥当后,通过执行以下操作来执行渐变淡出

  1. 对于正在淡入的视图,将其 alpha 值设置为 0,并将可见性从初始的 GONE 设置为 VISIBLE。这使得视图可见但处于透明状态。
  2. 对于正在淡入的视图,将其 alpha 值从 0 动画渐变到 1。对于正在淡出的视图,将其 alpha 值从 1 动画渐变到 0。
  3. Animator.AnimatorListener 中使用 onAnimationEnd(),将正在淡出的视图的可见性设置为 GONE。即使 alpha 值为 0,将视图的可见性设置为 GONE 也可以防止该视图占用布局空间,并将其排除在布局计算之外,从而加快处理速度。

以下方法展示了如何实现此操作的示例

Kotlin

class CrossfadeActivity : Activity() {

    private lateinit var contentView: View
    private lateinit var loadingView: View
    private var shortAnimationDuration: Int = 0
    ...
    private fun crossfade() {
        contentView.apply {
            // Set the content view to 0% opacity but visible, so that it is
            // visible but fully transparent during the animation.
            alpha = 0f
            visibility = View.VISIBLE

            // Animate the content view to 100% opacity and clear any animation
            // listener set on the view.
            animate()
                    .alpha(1f)
                    .setDuration(shortAnimationDuration.toLong())
                    .setListener(null)
        }
        // Animate the loading view to 0% opacity. After the animation ends,
        // set its visibility to GONE as an optimization step so it doesn't
        // participate in layout passes.
        loadingView.animate()
                .alpha(0f)
                .setDuration(shortAnimationDuration.toLong())
                .setListener(object : AnimatorListenerAdapter() {
                    override fun onAnimationEnd(animation: Animator) {
                        loadingView.visibility = View.GONE
                    }
                })
    }
}

Java

public class CrossfadeActivity extends Activity {

    private View contentView;
    private View loadingView;
    private int shortAnimationDuration;
    ...
    private void crossfade() {

        // Set the content view to 0% opacity but visible, so that it is
        // visible but fully transparent during the animation.
        contentView.setAlpha(0f);
        contentView.setVisibility(View.VISIBLE);

        // Animate the content view to 100% opacity and clear any animation
        // listener set on the view.
        contentView.animate()
                .alpha(1f)
                .setDuration(shortAnimationDuration)
                .setListener(null);

        // Animate the loading view to 0% opacity. After the animation ends,
        // set its visibility to GONE as an optimization step so it doesn't
        // participate in layout passes.
        loadingView.animate()
                .alpha(0f)
                .setDuration(shortAnimationDuration)
                .setListener(new AnimatorListenerAdapter() {
                    @Override
                    public void onAnimationEnd(Animator animation) {
                        loadingView.setVisibility(View.GONE);
                    }
                });
    }
}

创建卡片翻转动画

卡片翻转通过展示模拟卡片翻转的动画,在不同的内容视图之间进行切换。此处展示的卡片翻转动画使用了 FragmentTransaction

卡片翻转的效果如下所示

图 2. 卡片翻转动画。

创建 Animator 对象

要创建卡片翻转动画,您需要四个 Animator。两个 Animator 用于卡片正面移出并向左移动,以及移入并从左侧进入的情况。另外两个 Animator 用于卡片背面移入并从右侧进入,以及移出并向右移动的情况。

card_flip_left_in.xml

<set xmlns:android="http://schemas.android.com/apk/res/android">
    <!-- Before rotating, immediately set the alpha to 0. -->
    <objectAnimator
        android:valueFrom="1.0"
        android:valueTo="0.0"
        android:propertyName="alpha"
        android:duration="0" />

    <!-- Rotate. -->
    <objectAnimator
        android:valueFrom="-180"
        android:valueTo="0"
        android:propertyName="rotationY"
        android:interpolator="@android:interpolator/accelerate_decelerate"
        android:duration="@integer/card_flip_time_full" />

    <!-- Halfway through the rotation, set the alpha to 1. See startOffset. -->
    <objectAnimator
        android:valueFrom="0.0"
        android:valueTo="1.0"
        android:propertyName="alpha"
        android:startOffset="@integer/card_flip_time_half"
        android:duration="1" />
</set>

card_flip_left_out.xml

<set xmlns:android="http://schemas.android.com/apk/res/android">
    <!-- Rotate. -->
    <objectAnimator
        android:valueFrom="0"
        android:valueTo="180"
        android:propertyName="rotationY"
        android:interpolator="@android:interpolator/accelerate_decelerate"
        android:duration="@integer/card_flip_time_full" />

    <!-- Halfway through the rotation, set the alpha to 0. See startOffset. -->
    <objectAnimator
        android:valueFrom="1.0"
        android:valueTo="0.0"
        android:propertyName="alpha"
        android:startOffset="@integer/card_flip_time_half"
        android:duration="1" />
</set>

card_flip_right_in.xml

<set xmlns:android="http://schemas.android.com/apk/res/android">
    <!-- Before rotating, immediately set the alpha to 0. -->
    <objectAnimator
        android:valueFrom="1.0"
        android:valueTo="0.0"
        android:propertyName="alpha"
        android:duration="0" />

    <!-- Rotate. -->
    <objectAnimator
        android:valueFrom="180"
        android:valueTo="0"
        android:propertyName="rotationY"
        android:interpolator="@android:interpolator/accelerate_decelerate"
        android:duration="@integer/card_flip_time_full" />

    <!-- Halfway through the rotation, set the alpha to 1. See startOffset. -->
    <objectAnimator
        android:valueFrom="0.0"
        android:valueTo="1.0"
        android:propertyName="alpha"
        android:startOffset="@integer/card_flip_time_half"
        android:duration="1" />
</set>

card_flip_right_out.xml

<set xmlns:android="http://schemas.android.com/apk/res/android">
    <!-- Rotate. -->
    <objectAnimator
        android:valueFrom="0"
        android:valueTo="-180"
        android:propertyName="rotationY"
        android:interpolator="@android:interpolator/accelerate_decelerate"
        android:duration="@integer/card_flip_time_full" />

    <!-- Halfway through the rotation, set the alpha to 0. See startOffset. -->
    <objectAnimator
        android:valueFrom="1.0"
        android:valueTo="0.0"
        android:propertyName="alpha"
        android:startOffset="@integer/card_flip_time_half"
        android:duration="1" />
</set>

创建视图

卡片的每一面都是一个独立的布局,可以包含您想要的任何内容,例如两个文本视图、两张图像,或任何用于切换的视图组合。在稍后执行动画的 Fragment 中使用这两个布局。以下布局创建了卡片的一面,用于显示文本

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    android:background="#a6c"
    android:padding="16dp"
    android:gravity="bottom">

    <TextView android:id="@android:id/text1"
        style="?android:textAppearanceLarge"
        android:textStyle="bold"
        android:textColor="#fff"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:text="@string/card_back_title" />

    <TextView style="?android:textAppearanceSmall"
        android:textAllCaps="true"
        android:textColor="#80ffffff"
        android:textStyle="bold"
        android:lineSpacingMultiplier="1.2"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:text="@string/card_back_description" />

</LinearLayout>

下一个布局创建了卡片的另一面,用于显示一个 ImageView

<ImageView xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:src="@drawable/image1"
    android:scaleType="centerCrop"
    android:contentDescription="@string/description_image_1" />

创建 Fragment

为卡片的正面和背面创建 Fragment 类。在您的 Fragment 类中,从 onCreateView() 方法返回您创建的布局。然后,您可以在想要显示卡片的父 Activity 中创建此 Fragment 的实例。

以下示例展示了父 Activity 内部嵌套的 Fragment 类

Kotlin

class CardFlipActivity : FragmentActivity() {
    ...
    /**

                    *   A fragment representing the front of the card.
     */
    class CardFrontFragment : Fragment() {

    override fun onCreateView(
                inflater: LayoutInflater,
                container: ViewGroup?,
                savedInstanceState: Bundle?
    ): View = inflater.inflate(R.layout.fragment_card_front, container, false)
    }

    /**
    *   A fragment representing the back of the card.
    */
    class CardBackFragment : Fragment() {

    override fun onCreateView(
                inflater: LayoutInflater,
                container: ViewGroup?,
                savedInstanceState: Bundle?
    ): View = inflater.inflate(R.layout.fragment_card_back, container, false)
    }
}

Java

public class CardFlipActivity extends FragmentActivity {
    ...
    /**
    *   A fragment representing the front of the card.
    */
    public class CardFrontFragment extends Fragment {
    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container,
                Bundle savedInstanceState) {
            return inflater.inflate(R.layout.fragment_card_front, container, false);
    }
    }

    /**
    *   A fragment representing the back of the card.
    */
    public class CardBackFragment extends Fragment {
    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container,
                Bundle savedInstanceState) {
            return inflater.inflate(R.layout.fragment_card_back, container, false);
    }
    }
}

实现卡片翻转动画

在父 Activity 中显示 Fragment。为此,请创建 Activity 的布局。以下示例创建了一个 FrameLayout,您可以在运行时向其中添加 Fragment

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/container"
    android:layout_width="match_parent"
    android:layout_height="match_parent" />

在 Activity 代码中,将内容视图设置为您创建的布局。在创建 Activity 时显示默认 Fragment 是一种良好的做法。以下示例 Activity 展示了如何默认显示卡片正面

Kotlin

class CardFlipActivity : FragmentActivity() {

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_activity_card_flip)
        if (savedInstanceState == null) {
            supportFragmentManager.beginTransaction()
                    .add(R.id.container, CardFrontFragment())
                    .commit()
        }
    }
    ...
}

Java

public class CardFlipActivity extends FragmentActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_activity_card_flip);

        if (savedInstanceState == null) {
            getSupportFragmentManager()
                    .beginTransaction()
                    .add(R.id.container, new CardFrontFragment())
                    .commit();
        }
    }
    ...
}

在显示卡片正面的情况下,您可以适时使用翻转动画显示卡片背面。创建一个用于显示卡片另一面的方法,并执行以下操作

  • 设置您为 Fragment 过渡创建的自定义动画。
  • 将显示的 Fragment 替换为新的 Fragment,并使用您创建的自定义动画来设置此事件的动画效果。
  • 将之前显示的 Fragment 添加到 Fragment 返回栈中,以便用户点击“返回”按钮时,卡片能翻转回去。

Kotlin

class CardFlipActivity : FragmentActivity() {
    ...
    private fun flipCard() {
        if (showingBack) {
            supportFragmentManager.popBackStack()
            return
        }

        // Flip to the back.

        showingBack = true

        // Create and commit a new fragment transaction that adds the fragment
        // for the back of the card, uses custom animations, and is part of the
        // fragment manager's back stack.

        supportFragmentManager.beginTransaction()

                // Replace the default fragment animations with animator
                // resources representing rotations when switching to the back
                // of the card, as well as animator resources representing
                // rotations when flipping back to the front, such as when the
                // system Back button is tapped.
                .setCustomAnimations(
                        R.animator.card_flip_right_in,
                        R.animator.card_flip_right_out,
                        R.animator.card_flip_left_in,
                        R.animator.card_flip_left_out
                )

                // Replace any fragments in the container view with a fragment
                // representing the next page, indicated by the just-incremented
                // currentPage variable.
                .replace(R.id.container, CardBackFragment())

                // Add this transaction to the back stack, letting users press
                // the Back button to get to the front of the card.
                .addToBackStack(null)

                // Commit the transaction.
                .commit()
    }
}

Java

public class CardFlipActivity extends FragmentActivity {
    ...
    private void flipCard() {
        if (showingBack) {
            getSupportFragmentManager().popBackStack();
            return;
        }

        // Flip to the back.

        showingBack = true;

        // Create and commit a new fragment transaction that adds the fragment
        // for the back of the card, uses custom animations, and is part of the
        // fragment manager's back stack.

        getSupportFragmentManager()
                .beginTransaction()

                // Replace the default fragment animations with animator
                // resources representing rotations when switching to the back
                // of the card, as well as animator resources representing
                // rotations when flipping back to the front, such as when the
                // system Back button is pressed.
                .setCustomAnimations(
                        R.animator.card_flip_right_in,
                        R.animator.card_flip_right_out,
                        R.animator.card_flip_left_in,
                        R.animator.card_flip_left_out)

                // Replace any fragments in the container view with a fragment
                // representing the next page, indicated by the just-incremented
                // currentPage variable.
                .replace(R.id.container, new CardBackFragment())

                // Add this transaction to the back stack, letting users press
                // Back to get to the front of the card.
                .addToBackStack(null)

                // Commit the transaction.
                .commit();
    }
}

创建圆形揭露动画

当您显示或隐藏一组 UI 元素时,揭露动画 (Reveal animations) 可为用户提供视觉上的连贯性。ViewAnimationUtils.createCircularReveal() 方法允许您对裁剪圆进行动画处理,以揭露或隐藏视图。ViewAnimationUtils 类提供了此动画,该类适用于 Android 5.0(API 级别 21)及更高版本。

以下是展示如何揭露先前不可见视图的示例

Kotlin

// A previously invisible view.
val myView: View = findViewById(R.id.my_view)

// Check whether the runtime version is at least Android 5.0.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
    // Get the center for the clipping circle.
    val cx = myView.width / 2
    val cy = myView.height / 2

    // Get the final radius for the clipping circle.
    val finalRadius = Math.hypot(cx.toDouble(), cy.toDouble()).toFloat()

    // Create the animator for this view. The start radius is 0.
    val anim = ViewAnimationUtils.createCircularReveal(myView, cx, cy, 0f, finalRadius)
    // Make the view visible and start the animation.
    myView.visibility = View.VISIBLE
    anim.start()
} else {
    // Set the view to invisible without a circular reveal animation below
    // Android 5.0.
    myView.visibility = View.INVISIBLE
}

Java

// A previously invisible view.
View myView = findViewById(R.id.my_view);

// Check whether the runtime version is at least Android 5.0.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
    // Get the center for the clipping circle.
    int cx = myView.getWidth() / 2;
    int cy = myView.getHeight() / 2;

    // Get the final radius for the clipping circle.
    float finalRadius = (float) Math.hypot(cx, cy);

    // Create the animator for this view. The start radius is 0.
    Animator anim = ViewAnimationUtils.createCircularReveal(myView, cx, cy, 0f, finalRadius);

    // Make the view visible and start the animation.
    myView.setVisibility(View.VISIBLE);
    anim.start();
} else {
    // Set the view to invisible without a circular reveal animation below
    // Android 5.0.
    myView.setVisibility(View.INVISIBLE);
}

ViewAnimationUtils.createCircularReveal() 动画需要五个参数。第一个参数是您要在屏幕上隐藏或显示的视图。接下来的两个参数是裁剪圆中心的 X 和 Y 坐标。通常,这是视图的中心,但您也可以使用用户点击的位置,以便动画从他们选择的地方开始。第四个参数是裁剪圆的起始半径。

在前一个示例中,初始半径设置为零,以便显示的视图被圆圈隐藏。最后一个参数是圆圈的最终半径。显示视图时,使最终半径大于视图,以便在动画完成之前视图能够完全显露出来。

要隐藏先前可见的视图,请执行以下操作

Kotlin

// A previously visible view.
val myView: View = findViewById(R.id.my_view)

// Check whether the runtime version is at least Android 5.0.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
    // Get the center for the clipping circle.
    val cx = myView.width / 2
    val cy = myView.height / 2

    // Get the initial radius for the clipping circle.
    val initialRadius = Math.hypot(cx.toDouble(), cy.toDouble()).toFloat()

    // Create the animation. The final radius is 0.
    val anim = ViewAnimationUtils.createCircularReveal(myView, cx, cy, initialRadius, 0f)

    // Make the view invisible when the animation is done.
    anim.addListener(object : AnimatorListenerAdapter() {

        override fun onAnimationEnd(animation: Animator) {
            super.onAnimationEnd(animation)
            myView.visibility = View.INVISIBLE
        }
    })

    // Start the animation.
    anim.start()
} else {
    // Set the view to visible without a circular reveal animation below
    // Android 5.0.
    myView.visibility = View.VISIBLE
}

Java

// A previously visible view.
final View myView = findViewById(R.id.my_view);

// Check whether the runtime version is at least Android 5.0.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
    // Get the center for the clipping circle.
    int cx = myView.getWidth() / 2;
    int cy = myView.getHeight() / 2;

    // Get the initial radius for the clipping circle.
    float initialRadius = (float) Math.hypot(cx, cy);

    // Create the animation. The final radius is 0.
    Animator anim = ViewAnimationUtils.createCircularReveal(myView, cx, cy, initialRadius, 0f);

    // Make the view invisible when the animation is done.
    anim.addListener(new AnimatorListenerAdapter() {
        @Override
        public void onAnimationEnd(Animator animation) {
            super.onAnimationEnd(animation);
            myView.setVisibility(View.INVISIBLE);
        }
    });

    // Start the animation.
    anim.start();
} else {
    // Set the view to visible without a circular reveal animation below Android
    // 5.0.
    myView.setVisibility(View.VISIBLE);
}

在这种情况下,裁剪圆的初始半径被设置为与视图一样大,以便在动画开始前视图是可见的。最终半径设置为零,以便动画完成时视图被隐藏。为动画添加监听器,以便在动画完成时将视图的可见性设置为 INVISIBLE

其他资源

  • 使用 Jetpack Compose 进行动画处理。
  • 使用 Jetpack Compose 处理手势