本课程介绍如何编写对网络资源的使用具有细粒度控制的应用程序。如果您的应用程序执行大量网络操作,您应该提供用户设置,以允许用户控制应用程序的数据使用习惯,例如应用程序同步数据的频率、是否仅在连接 Wi-Fi 时执行上传/下载、是否在漫游时使用数据等等。通过提供这些控制,用户不太可能在接近数据使用限额时禁用应用程序访问后台数据,因为他们可以精确控制应用程序使用的数据量。
要了解有关应用程序网络用量的更多信息,包括一段时间内的网络连接数量和类型,请阅读网络应用和使用网络分析器检查网络流量。有关如何编写最大程度地减少下载和网络连接对电池寿命影响的应用程序的一般指南,请参阅优化电池寿命和传输数据而不会耗尽电池电量。
您还可以查看NetworkConnect 示例。
检查设备的网络连接
设备可以有多种类型的网络连接。本课程重点介绍使用 Wi-Fi 或移动网络连接。有关所有可能的网络类型的完整列表,请参阅ConnectivityManager
。
Wi-Fi 通常更快。此外,移动数据通常是计量的,这可能会很昂贵。应用程序的常用策略是仅在有 Wi-Fi 网络时才获取大型数据。
在执行网络操作之前,最好检查网络连接状态。其中包括防止应用程序无意中使用错误的无线电。如果网络连接不可用,您的应用程序应以优雅的方式响应。要检查网络连接,通常使用以下类
ConnectivityManager
:回答有关网络连接状态的查询。它还在网络连接更改时通知应用程序。NetworkInfo
:描述特定类型网络接口(当前为移动网络或 Wi-Fi)的状态。
此代码片段测试了 Wi-Fi 和移动网络的网络连接。它确定这些网络接口是否可用(即,网络连接是否可能)和/或已连接(即,网络连接是否存在以及是否可以建立套接字并传递数据)
Kotlin
private const val DEBUG_TAG = "NetworkStatusExample" ... val connMgr = getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager var isWifiConn: Boolean = false var isMobileConn: Boolean = false connMgr.allNetworks.forEach { network -> connMgr.getNetworkInfo(network).apply { if (type == ConnectivityManager.TYPE_WIFI) { isWifiConn = isWifiConn or isConnected } if (type == ConnectivityManager.TYPE_MOBILE) { isMobileConn = isMobileConn or isConnected } } } Log.d(DEBUG_TAG, "Wifi connected: $isWifiConn") Log.d(DEBUG_TAG, "Mobile connected: $isMobileConn")
Java
private static final String DEBUG_TAG = "NetworkStatusExample"; ... ConnectivityManager connMgr = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); boolean isWifiConn = false; boolean isMobileConn = false; for (Network network : connMgr.getAllNetworks()) { NetworkInfo networkInfo = connMgr.getNetworkInfo(network); if (networkInfo.getType() == ConnectivityManager.TYPE_WIFI) { isWifiConn |= networkInfo.isConnected(); } if (networkInfo.getType() == ConnectivityManager.TYPE_MOBILE) { isMobileConn |= networkInfo.isConnected(); } } Log.d(DEBUG_TAG, "Wifi connected: " + isWifiConn); Log.d(DEBUG_TAG, "Mobile connected: " + isMobileConn);
请注意,您不应根据网络是否“可用”来做出决策。在执行网络操作之前,您应始终检查isConnected()
,因为isConnected()
会处理不稳定的移动网络、飞行模式和受限后台数据等情况。
检查网络接口是否可用的更简洁方法如下。方法getActiveNetworkInfo()
返回一个表示它可以找到的第一个已连接网络接口的NetworkInfo
实例,如果没有任何接口连接(表示网络连接不可用),则返回null
。
Kotlin
fun isOnline(): Boolean { val connMgr = getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager val networkInfo: NetworkInfo? = connMgr.activeNetworkInfo return networkInfo?.isConnected == true }
Java
public boolean isOnline() { ConnectivityManager connMgr = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo networkInfo = connMgr.getActiveNetworkInfo(); return (networkInfo != null && networkInfo.isConnected()); }
要查询更细粒度的状态,您可以使用NetworkInfo.DetailedState
,但这很少需要。
管理网络使用
您可以实现一个首选项活动,让用户明确控制您的应用对网络资源的使用。例如
- 您可以允许用户仅在设备连接到 Wi-Fi 网络时上传视频。
- 您可以根据特定条件(例如网络可用性、时间间隔等)进行同步(或不进行同步)。
要编写支持网络访问和管理网络用量的应用,您的清单必须具有正确的权限和意图过滤器。
- 本节后面摘录的清单包含以下权限
android.permission.INTERNET
— 允许应用程序打开网络套接字。android.permission.ACCESS_NETWORK_STATE
— 允许应用程序访问有关网络的信息。
- 您可以为
ACTION_MANAGE_NETWORK_USAGE
操作声明意图过滤器,以指示您的应用程序定义了一个提供控制数据使用选项的活动。ACTION_MANAGE_NETWORK_USAGE
显示了管理特定应用程序网络数据用量的设置。当您的应用具有允许用户控制网络用量的设置活动时,您应该为此活动声明此意图过滤器。
在示例应用程序中,此操作由SettingsActivity
类处理,该类显示一个首选项 UI,允许用户决定何时下载提要。
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.android.networkusage" ...> <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="14" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <application ...> ... <activity android:label="SettingsActivity" android:name=".SettingsActivity"> <intent-filter> <action android:name="android.intent.action.MANAGE_NETWORK_USAGE" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> </application> </manifest>
处理敏感用户数据且面向 Android 11 及更高版本的应用可以授予每个进程的网络访问权限。通过明确指定允许哪些进程访问网络,您可以隔离所有不需要上传数据的代码。
虽然不能保证可以防止您的应用意外上传数据,但它确实提供了一种方法来降低应用中的错误导致数据泄露的可能性。
以下显示了一个使用每个进程功能的清单文件的示例
<processes>
<process />
<deny-permission android:name="android.permission.INTERNET" />
<process android:process=":withoutnet1" />
<process android:process="com.android.cts.useprocess.withnet1">
<allow-permission android:name="android.permission.INTERNET" />
</process>
<allow-permission android:name="android.permission.INTERNET" />
<process android:process=":withoutnet2">
<deny-permission android:name="android.permission.INTERNET" />
</process>
<process android:process="com.android.cts.useprocess.withnet2" />
</processes>
实现首选项活动
如您在本主题前面摘录的清单中所见,示例应用的活动SettingsActivity
具有ACTION_MANAGE_NETWORK_USAGE
操作的意图过滤器。SettingsActivity
是PreferenceActivity
的子类。它显示一个首选项屏幕(如图 1 所示),允许用户指定以下内容
- 是否显示每个 XML 提要条目的摘要,或仅显示每个条目的链接。
- 是否在任何网络连接可用时下载 XML 提要,或者仅在 Wi-Fi 可用时下载。
这是SettingsActivity
。请注意,它实现了OnSharedPreferenceChangeListener
。当用户更改首选项时,它会触发onSharedPreferenceChanged()
,这会将refreshDisplay
设置为 true。这会导致在用户返回主活动时刷新显示
Kotlin
class SettingsActivity : PreferenceActivity(), OnSharedPreferenceChangeListener { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) // Loads the XML preferences file addPreferencesFromResource(R.xml.preferences) } override fun onResume() { super.onResume() // Registers a listener whenever a key changes preferenceScreen?.sharedPreferences?.registerOnSharedPreferenceChangeListener(this) } override fun onPause() { super.onPause() // Unregisters the listener set in onResume(). // It's best practice to unregister listeners when your app isn't using them to cut down on // unnecessary system overhead. You do this in onPause(). preferenceScreen?.sharedPreferences?.unregisterOnSharedPreferenceChangeListener(this) } // When the user changes the preferences selection, // onSharedPreferenceChanged() restarts the main activity as a new // task. Sets the refreshDisplay flag to "true" to indicate that // the main activity should update its display. // The main activity queries the PreferenceManager to get the latest settings. override fun onSharedPreferenceChanged(sharedPreferences: SharedPreferences, key: String) { // Sets refreshDisplay to true so that when the user returns to the main // activity, the display refreshes to reflect the new settings. NetworkActivity.refreshDisplay = true } }
Java
public class SettingsActivity extends PreferenceActivity implements OnSharedPreferenceChangeListener { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Loads the XML preferences file addPreferencesFromResource(R.xml.preferences); } @Override protected void onResume() { super.onResume(); // Registers a listener whenever a key changes getPreferenceScreen().getSharedPreferences().registerOnSharedPreferenceChangeListener(this); } @Override protected void onPause() { super.onPause(); // Unregisters the listener set in onResume(). // It's best practice to unregister listeners when your app isn't using them to cut down on // unnecessary system overhead. You do this in onPause(). getPreferenceScreen().getSharedPreferences().unregisterOnSharedPreferenceChangeListener(this); } // When the user changes the preferences selection, // onSharedPreferenceChanged() restarts the main activity as a new // task. Sets the refreshDisplay flag to "true" to indicate that // the main activity should update its display. // The main activity queries the PreferenceManager to get the latest settings. @Override public void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key) { // Sets refreshDisplay to true so that when the user returns to the main // activity, the display refreshes to reflect the new settings. NetworkActivity.refreshDisplay = true; } }
响应首选项更改
当用户在设置屏幕中更改首选项时,通常会对应用的行为产生影响。在此代码片段中,应用在onStart()
中检查首选项设置。如果设置与设备的网络连接匹配(例如,如果设置是"Wi-Fi"
并且设备具有 Wi-Fi 连接),则应用会下载提要并刷新显示。
Kotlin
class NetworkActivity : Activity() { // The BroadcastReceiver that tracks network connectivity changes. private lateinit var receiver: NetworkReceiver public override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) // Registers BroadcastReceiver to track network connection changes. val filter = IntentFilter(ConnectivityManager.CONNECTIVITY_ACTION) receiver = NetworkReceiver() this.registerReceiver(receiver, filter) } public override fun onDestroy() { super.onDestroy() // Unregisters BroadcastReceiver when app is destroyed. this.unregisterReceiver(receiver) } // Refreshes the display if the network connection and the // pref settings allow it. public override fun onStart() { super.onStart() // Gets the user's network preference settings val sharedPrefs = PreferenceManager.getDefaultSharedPreferences(this) // Retrieves a string value for the preferences. The second parameter // is the default value to use if a preference value is not found. sPref = sharedPrefs.getString("listPref", "Wi-Fi") updateConnectedFlags() if (refreshDisplay) { loadPage() } } // Checks the network connection and sets the wifiConnected and mobileConnected // variables accordingly. fun updateConnectedFlags() { val connMgr = getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager val activeInfo: NetworkInfo? = connMgr.activeNetworkInfo if (activeInfo?.isConnected == true) { wifiConnected = activeInfo.type == ConnectivityManager.TYPE_WIFI mobileConnected = activeInfo.type == ConnectivityManager.TYPE_MOBILE } else { wifiConnected = false mobileConnected = false } } // Uses AsyncTask subclass to download the XML feed from stackoverflow.com. fun loadPage() { if (sPref == ANY && (wifiConnected || mobileConnected) || sPref == WIFI && wifiConnected) { // AsyncTask subclass DownloadXmlTask().execute(URL) } else { showErrorPage() } } companion object { const val WIFI = "Wi-Fi" const val ANY = "Any" const val SO_URL = "http://stackoverflow.com/feeds/tag?tagnames=android&sort;=newest" // Whether there is a Wi-Fi connection. private var wifiConnected = false // Whether there is a mobile connection. private var mobileConnected = false // Whether the display should be refreshed. var refreshDisplay = true // The user's current network preference setting. var sPref: String? = null } ... }
Java
public class NetworkActivity extends Activity { public static final String WIFI = "Wi-Fi"; public static final String ANY = "Any"; private static final String URL = "http://stackoverflow.com/feeds/tag?tagnames=android&sort;=newest"; // Whether there is a Wi-Fi connection. private static boolean wifiConnected = false; // Whether there is a mobile connection. private static boolean mobileConnected = false; // Whether the display should be refreshed. public static boolean refreshDisplay = true; // The user's current network preference setting. public static String sPref = null; // The BroadcastReceiver that tracks network connectivity changes. private NetworkReceiver receiver = new NetworkReceiver(); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Registers BroadcastReceiver to track network connection changes. IntentFilter filter = new IntentFilter(ConnectivityManager.CONNECTIVITY_ACTION); receiver = new NetworkReceiver(); this.registerReceiver(receiver, filter); } @Override public void onDestroy() { super.onDestroy(); // Unregisters BroadcastReceiver when app is destroyed. if (receiver != null) { this.unregisterReceiver(receiver); } } // Refreshes the display if the network connection and the // pref settings allow it. @Override public void onStart () { super.onStart(); // Gets the user's network preference settings SharedPreferences sharedPrefs = PreferenceManager.getDefaultSharedPreferences(this); // Retrieves a string value for the preferences. The second parameter // is the default value to use if a preference value is not found. sPref = sharedPrefs.getString("listPref", "Wi-Fi"); updateConnectedFlags(); if(refreshDisplay){ loadPage(); } } // Checks the network connection and sets the wifiConnected and mobileConnected // variables accordingly. public void updateConnectedFlags() { ConnectivityManager connMgr = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo activeInfo = connMgr.getActiveNetworkInfo(); if (activeInfo != null && activeInfo.isConnected()) { wifiConnected = activeInfo.getType() == ConnectivityManager.TYPE_WIFI; mobileConnected = activeInfo.getType() == ConnectivityManager.TYPE_MOBILE; } else { wifiConnected = false; mobileConnected = false; } } // Uses AsyncTask subclass to download the XML feed from stackoverflow.com. public void loadPage() { if (((sPref.equals(ANY)) && (wifiConnected || mobileConnected)) || ((sPref.equals(WIFI)) && (wifiConnected))) { // AsyncTask subclass new DownloadXmlTask().execute(URL); } else { showErrorPage(); } } ... }
检测连接更改
拼图的最后一块是BroadcastReceiver
子类NetworkReceiver
。当设备的网络连接发生变化时,NetworkReceiver
会拦截操作CONNECTIVITY_ACTION
,确定网络连接状态,并相应地将标志wifiConnected
和mobileConnected
设置为 true/false。结果是,下次用户返回应用时,应用仅在NetworkActivity.refreshDisplay
设置为true
时才会下载最新的提要并更新显示。
设置不必要地调用的BroadcastReceiver
可能会消耗系统资源。示例应用程序在onCreate()
中注册BroadcastReceiver
NetworkReceiver
,并在onDestroy()
中取消注册它。这比在清单中声明<receiver>
更轻量级。当您在清单中声明<receiver>
时,它可以随时唤醒您的应用,即使您已经几周没有运行它。通过在主活动中注册和取消注册NetworkReceiver
,您可以确保在用户离开应用后不会唤醒应用。如果您确实在清单中声明了<receiver>
并且您确切知道需要它在哪里,则可以使用setComponentEnabledSetting()
在适当的时候启用和禁用它。
这是NetworkReceiver
Kotlin
class NetworkReceiver : BroadcastReceiver() { override fun onReceive(context: Context, intent: Intent) { val conn = context.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager val networkInfo: NetworkInfo? = conn.activeNetworkInfo // Checks the user prefs and the network connection. Based on the result, decides whether // to refresh the display or keep the current display. // If the userpref is Wi-Fi only, checks to see if the device has a Wi-Fi connection. if (WIFI == sPref && networkInfo?.type == ConnectivityManager.TYPE_WIFI) { // If device has its Wi-Fi connection, sets refreshDisplay // to true. This causes the display to be refreshed when the user // returns to the app. refreshDisplay = true Toast.makeText(context, R.string.wifi_connected, Toast.LENGTH_SHORT).show() // If the setting is ANY network and there is a network connection // (which by process of elimination would be mobile), sets refreshDisplay to true. } else if (ANY == sPref && networkInfo != null) { refreshDisplay = true // Otherwise, the app can't download content--either because there is no network // connection (mobile or Wi-Fi), or because the pref setting is WIFI, and there // is no Wi-Fi connection. // Sets refreshDisplay to false. } else { refreshDisplay = false Toast.makeText(context, R.string.lost_connection, Toast.LENGTH_SHORT).show() } } }
Java
public class NetworkReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { ConnectivityManager conn = (ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo networkInfo = conn.getActiveNetworkInfo(); // Checks the user prefs and the network connection. Based on the result, decides whether // to refresh the display or keep the current display. // If the userpref is Wi-Fi only, checks to see if the device has a Wi-Fi connection. if (WIFI.equals(sPref) && networkInfo != null && networkInfo.getType() == ConnectivityManager.TYPE_WIFI) { // If device has its Wi-Fi connection, sets refreshDisplay // to true. This causes the display to be refreshed when the user // returns to the app. refreshDisplay = true; Toast.makeText(context, R.string.wifi_connected, Toast.LENGTH_SHORT).show(); // If the setting is ANY network and there is a network connection // (which by process of elimination would be mobile), sets refreshDisplay to true. } else if (ANY.equals(sPref) && networkInfo != null) { refreshDisplay = true; // Otherwise, the app can't download content--either because there is no network // connection (mobile or Wi-Fi), or because the pref setting is WIFI, and there // is no Wi-Fi connection. // Sets refreshDisplay to false. } else { refreshDisplay = false; Toast.makeText(context, R.string.lost_connection, Toast.LENGTH_SHORT).show(); } } }